
It’s no small feat to stand out in today’s indie metroidvania scene. But when Decemberborn Interactive unveiled Cathedral: Crow’s Curse—a standalone prequel to its cult hit—I couldn’t look away. This isn’t mere pixel-art nostalgia; it’s a chance to reveal the roots of a curse that haunted the first game from the shadows. And this time, you play as Crow, slicing through cursed woods in a vibrant pixel world that breaks free from NES constraints.
Decemberborn promises a bold visual overhaul: highly detailed sprites, fluid animations, dynamic lighting and cinematic staging. While many indies aim for these upgrades with mixed results, here you can feel the studio’s genuine love for its universe—elevating the aesthetic without losing its soul.
If it delivers, Crow’s Curse could blend the tactical flair of Mark of the Ninja with the finesse of Ori—demanding but never unfair.

Wave goodbye to isolated hubs and linear stages. This prequel aims for a seamless world where shortcuts and hidden passages slash pointless backtracking. Exploring the Shade Sentinel lore should feel organic, not repetitive.
With new skill trees, unlockable moves and expanded mechanics, Crow’s Curse looks like a true evolution rather than a cosmetic update. Plus, its arrival on Switch, PS4 and PC means Cathedral finally reaches beyond its original niche.

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In an era of adjustable difficulty and generic art, Decemberborn pledges a return to old-school rigor: learn enemy patterns, expect setbacks, and grow through mastery. Here’s hoping it avoids the “Dark Souls-lite” trap often used as a marketing buzzword.
Standalone prequels can reek of cash grabs, but delving into Cathedral’s origins could deepen the Shade Sentinel mythology. The upcoming trailers—and especially a playable demo—will reveal whether this rebirth strikes the right balance between homage and innovation.

Cathedral: Crow’s Curse reimagines the beloved metroidvania with fresh pixel art, refined combat, seamless exploration and stealth mechanics—all centered on Crow. A bold reboot to watch in 2025.
| Feature | Details |
|---|---|
| Developer | Decemberborn Interactive |
| Platforms | Nintendo Switch, PlayStation 4, PC (Steam) |
| Genres | Metroidvania, Action-Adventure, Pixel Art |
| Release | 2025 (TBA) |