Poisonstorm

Poisonstorm is a unique heavy weapon — a Magstorm variant — with only ~10 physical damage per shot but an overwhelming ~400 rate of fire, decent range (~58) and the Poison effect that randomly deals poison damage and slows enemies. Its insanely high fire rate means the poison DoT lands on practically everything it touches, making it a strong area-denial and tank/control tool. It ships with Depleted Uranium and High-Velocity rounds and is bought at Neon's Kore Kinetics.

Role

Fire-rate poison-DoT area-denial heavy.

Core Mechanic

Very-high-fire-rate heavy fire (~400 RoF) whose Poison effect blankets groups in a slowing damage-over-time.

Rarity

Unique (heavy)

Weapon

Heavy Weapon

Overall Tier

OverallB

Playstyle

Unique Magstorm variant; ~400 RoF hosing poison across a group.

Recommended Builds

Area-denial / control heavy

Full guide →

Blanket chokepoints and groups so the Poison DoT + slow degrade the whole pack; a tank/control tool.

Best Attachments

  • Poison (innate)The reason to run it — high RoF spreads the slowing DoT to nearly every target.
  • Depleted Uranium Rounds (pre-installed)Adds armour penetration to the otherwise-low per-shot damage.
  • High-Velocity (pre-installed)Extends effective range so the poison lands at distance.

Strengths

  • +Overwhelming ~400 fire rate applies Poison to almost everything it hits.
  • +Poison slows enemies, controlling groups and tougher targets.
  • +Ships with armour-pen and high-velocity mods for range.

Weaknesses

  • Tiny ~10 per-shot damage — a DoT/control gun, not a burst weapon.
  • Heavy-weapon weight and ammo appetite.
  • Relies on the Poison effect landing rather than raw hits.

Why This Tier

B on the Overall axis — excellent area-denial/control, but its low per-shot damage keeps it below the raw-DPS S/A weapons.

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